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Bled, Slovenia: University of Maribor. Electronic Markets, 23 4 , — Wendeborn, T. Further, skin gambling lacks gambling harm minimisation features such as information on the odds of winning, player activity statements, limit-setting and time-out options Hing et al. However, little is known about skin gambling amongst adolescents, including its potential links with monetary gambling and problem gambling.

To help address this gap in knowledge, this study addressed the following objectives: Examine demographic and psychological characteristics of past-month adolescent skin gamblers. Examine past-month participation in monetary forms of gambling by past-month adolescent skin gamblers. Assess whether problem gambling severity varies by past-month engagement in skin gambling. Assess whether past-month skin gambling predicts problem gambling severity when controlling for engagement in monetary forms of gambling.

Addressing these objectives will extend our understanding of adolescent engagement in skin gambling. This knowledge can inform the targeting of protective measures for young people by identifying any distinctive characteristics of those who gamble using skins, including demographic and psychological factors.

Identifying the degree of convergence of skin gambling and monetary gambling participation amongst adolescents can also inform public health measures that aim to reduce underage gambling. Understanding the relationship between skin gambling, monetary gambling and gambling problems amongst youth will highlight whether skin gambling contributes uniquely to gambling harm to guide efforts into protecting young people from gambling harm.

Below, we review previous research on skin gambling amongst adolescents, highlighting what is known about its prevalence, participants, and links with gambling problems. We then explain the study's methods and present and discuss its results. Previous research on skin gambling amongst adolescents Most research on skin gambling amongst youth has been conducted in the United Kingdom UK.

Skin gambling was about five times higher amongst males. Sequential youth gambling studies for the UK Gambling Commission , , have also examined skin gambling. In the Australian state of New South Wales, one-in-seven adolescents These results show the diversity of skin gambling options for young people.

Males Adolescents were 2. The study identified a young age of commencement, with about two-fifths of skin gamblers reporting they commenced when aged 10—12 years and another two-fifths when aged 13—15 years. Scarcely any studies have examined links between skin gambling, other gambling, and gambling problems in adolescents. A more detailed analysis of skin gambling was based on the UK Gambling Commission study Wardle, Thirty-nine per cent of past-month adolescent skin gamblers had also gambled on other activities.

Amongst these gamblers, substantial proportions gambled with skins, including on skins lotteries Over half of the sample Problematic gambling behaviour was highest amongst those who gambled using all three channels examined offline, online, and video-game-related channels , indicating that gambling problems amongst skin gamblers may potentially be related to their monetary gambling activities. Researchers Greer et al.

Methods Participants A probability sample needed to obtain large representative sub-samples of key interest skin gamblers, problem gamblers would be unfeasible. We therefore recruited non-probability samples from sources expected to include more involved gamblers. However, to enhance confidence in generalisability, we recruited two samples through very different means to check if results were consistent between them.

Inclusion criteria for both samples were adolescents aged 12—17 years, residing in NSW the funding agency's jurisdiction , having parental permission to participate, and the participant's informed consent. Advertisements sample This sample was recruited through email and online advertising. We emailed our previous gambling research participants who had consented to receive invitations for future research and resided in NSW.

The email requested they ask any adolescents in their household if they would like to complete the survey. We also advertised the survey for two weeks on Facebook, Instagram and Twitter, and via the funding agency's online communications channels. Individuals targeted by social media advertising or on gambling-related mailing lists are likely to be more involved gamblers.

This incentive was approved by our institutional ethics review board. The survey ran for three weeks from late-April A total of 1, started the survey, with 51 excluded for being outside the target age range, nine did not consent to take part, and nine were outside of NSW. Of the remaining 1, respondents, started but did not finish the survey. There were no obvious data quality issues, leaving usable responses completion rate Qualtrics sample Samples recruited from online panels tend to contain much higher proportions of more involved and problematic gamblers Russell et al.

We therefore recruited through Qualtrics, an agency which sources respondents from multiple panels.

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